Theme Park Proposal
Theme
Park Proposal: No Man’s Land
No man’s land, a term used to define an area of land that is
unoccupied by any one party. For my theme park, I wanted to create a virtual
reality experience where adult visitors would be forced into a secluded area
without the use of any outside technology, and learn to use skills such as
leadership, communication, and teamwork. In today’s society, the world is
divided and now more than ever we need to learn to work together in order for
humanity to thrive and I wanted to represent that through my park.
The park is built around a maze in the center of the island.
All activities outside of the maze are created to help teams learn
skill-building exercises that will help them work through the maze in order to
get off the island when their team has been summoned. Activities include
everything from weapons training, to virtual reality boot camp simulator, to
working in a linguistics lab in order to create devices to help each other
communicate through similar languages or sounds while in the maze.
The visitors enter the park through train that takes them
over the bridge to the island and to the entrance of the park. There is only
one way onto the island and one way off of the island. The train brings
visitors on and only through the maze can one find their way off of the island.
In the center of the maze there is a secret trap elevator where teams will be
lowered to an underground train that will take them safety under the
surrounding body of water and to shore. Through the entrance of the park, the
visitors are brought to a market place where they can purchase available goods
to help them through training, but all materials must be left behind when
entering the maze. Due to the virtual reality experience that occurs in the
maze, all belongings brought into the park or any merchandise purchased at the
front of the park will be held for the visitor at the additional underground
storefront, after the teams have safely made it through and have crossed the
body of water.
Merchandise that can be purchased includes linguistic books,
for teams to learn other ways of communication other than just the common
tongue, as well as protective gear for the weapons training rings. Food and beverages may also be purchased and
include healthy options such as fresh fruits, veggies, and protein high foods
that help cognitive functions.
In the linguistics tower located in the back of the park,
teams can find information on communications skills that involve other forms of
communication than the common spoken tongue. Immersive lessons on how to use
other various forms of communication are taught at the base of the tower and up
through the winding staircase, visitors can take a glance at the history of
communication through ancient texts throughout history.
In the weapons training grounds located on either side of
the maze, visitors have the opportunity to have training with professionals specializing
in a range of weapons that can be used in the simulated portion of the maze.
These sessions do pose a partial threat to the safety of the guests; so
therefore, waivers are signed upon arrival to the weapons training grounds.
To keep the park interesting and as immersive and intriguing
as possible, the maze that the team enters into each session changes based on
the combination of skill-building activities that team interacted with. This
gives the maze hundreds of thousands of different views for the teams that go
through. The maze can change from the activities, and even from the level of
skill the team decided upon.
The maze itself is comprised of 4 quadrants and a center eye.
The teams primary objective is to reach the center eye, where they will be
taken down to the underground transportation unit and driven back to shore.
Because the inside of the maze is a virtual reality experience, the maze could
have walls of any material, wrapping around the hard foam base.
Comments
Post a Comment